Rebellion Rising, Phyrexia: All Will Be One Preconstructed Commander Deck Review and Upgrade Guide
As Elesh Norn using the corrupted visage of The World Tree, Realmbreaker, to corrupt the multiverse the battle for New Phyrexia wages on, and the rebellion rises: for Mirrodin!
The Commanders

The clear secondary commander is 
With the deck designed to make loads of tokens, I’m going to pick Neyali as the commander of the deck for the purposes of this review even though I really think there is potential to make something very cool around Otharri.
It must be said that there are two other legendary creatures who could potentially be commanders for this deck, but although 

The Theme
The Stats
Ramp:
Boardwipes:
Targeted Removal:
Card Draw:
Token Makers:
7 (low, but Boros)
4 (two of which are one-sided)
4 (this is low, I would suggest increasing this, the deck really just wants to make tokens)
7
34 (Wow!)
Top Cards
We’ve already mentioned Otharri, Suns’ Glory, but it would be remiss of me not to mention her again here in the top cards. Otharri just has great synergy in this deck, creating tokens, providing lifelink and being able to spring back from the graveyard. Adriana (also mentioned above) is great in this deck providing melee for all your tokens, behaving a bit like a lord here and pumping the team up. And, speaking of lords, 


Going wide is what we’re all about so cards like 



In terms of value in this kind of deck you can’t really do much better than 






The equipment stack in this deck is geared towards helping with card draw, this being a Boros build after all, and this particular colour combination not being very well known for card draw. So, 



Potential Upgrades and Lines
I think the only thing really lacking in this deck are more ways to save your board state from wipes. Without a lot of graveyard recursion, or abilities like flashback (although there are one or two cards in the deck with this ability) to be able to repopulate your board after a wipe quickly, the deck seems a little like a glass cannon. However, there are one or two cards that can remedy this situation and it’s what I would focus on for the first upgrade to this deck, after that you can start to refine other elements like removal, card draw and ramp.
I would look at including some of the following cards in this deck and I’ll start with a bomb:











In Conclusion
I love the simplicity of this deck. It’s a “we will fight you” deck! All the way and it makes no apologies for that. With a couple of the cards mentioned in the upgrades added to the deck I think it could be just plain brutal. Which would be fun. And that’s what it’s all about: what’s fun for you. So, yes, there are more cards and other lines we could look at in terms of upgrading this deck, but I reckon building a massive double-striking, multi-combat turn generating army of tokens would be a blast. Whichever what you decide to go let me know in the comments below, I’d love to see what you come up with.
Until next time, I’ll see you on the battlefield.
