Kamigawa Neon Dynasty: Upgrades Unleashed
Kamigawa Neon Dynasty: Upgrades Unleashed
Review and Upgrade Guide
by Crispin Stopforth aka Crispiwan
Firstly, a big shout out to our incredible partners, Unplug Yourself, for supplying these precons to the Command This! team so we could play them and then upgrade them and let you all know what we thought of them. And now…

Straight out of the box this preconstructed deck runs beautifully. It’s fast and well put together. Within the first few turns you already have several modified creatures on the board, either because you cast them or because you simply used Chishiro’s static ability that allows you to create a 2/2 spirit creature with menace whenever an aura or equipment enters the battlefield, and then modified them. With the ramp in the deck, you can easily get this commander on the board as early as turn two.
Having said that let’s quickly have a look at the deck stats:
- 7 Auras (if you wanted your modifications to be focused on auras, this should be higher)
- 7 Equipment (if you wanted your modifications to be focused on equipment, this should be higher)
- 12 Ramp (this is a good amount)
- 2 Boardwipes
- 7 Card Draw (this is a little low, but you are playing G/R)
- 5 Targeted Removal
- 17 +1/+1 Counters Matter (guess you can see which way the deck is leaning)
- 3 Spirits Matter
Looking at the stats we can safely say that running the secondary commander option in the deck 
Let’s assume we’re going to focus on the +1/+1 counter strategy as our main means of modifying things in our deck.
Some notable reprints to aid this line of play include 



In terms on non-creature spells, we’ve got 






And then there’s 
Some new cards that really play into our counters strategy are 
The too-cute 




But the cherry on the cake for me in this precon was this card: 
I definitely went with the +1/+1 counters line in this deck. And when our good friends at Top Deck once again sponsored a R350 upgrade to the precons I did my best to turn that strategy up to the max. These are the cards I dropped from the deck, I think when you see the replacements, the reasons will be self-explanatory.










While some of these are great cards to keep, I really wanted to push the abilities of Chishiro, and so added cards I think really play to this commander’s strengths.
Artifacts:

Enchantments:








Spells:




Creatures:




Hardened Scales was the most expensive card in the upgrade, but in this deck a must include.
So, the strategy was to streamline the deck to take advantage of Chishiro’s abilities and overrun the board with some gigantic creatures early on, making sure that your opponents stay on the back foot and are defensive as much as possible.
There are other lines you could choose to focus on if you upgrade this deck and, if budget is not a problem, some other great cards you could include to really up the power level like 











At the end of the day, as always, this was my initial upgrade and it’s not something you have to follow. As I play the deck more, I’m sure I’ll find new cards and new lines and adjust it some more until I’m truly happy with it. So should you. Find the lines that work for you and work on those.
Until next time, I’ll see you on the battlefield.
